FANDOM


Faction 12
F12 Starter
Faction 12 starter ship
Faction Attributes
  • City builders
  • Most powerful thrusters of any faction in the game


Faction 12 is one of the seven factions in Reassembly that is currently available to the player in-game. They are known for their cities which replace plants in their territory. Some of their factory bases are in fact stationary buildings that are attached to asteroids. They currently have the strongest thrusters in the game.

Strategies Edit

Fast moving ships with the beam weapons on the front. The PD Subsystems are very cheap but add too much mass if you use too many. The Laser Drone Launcher costs too much to be used effectively with small ships. This faction can have very effective small ships due to the power of their beams.

Ships that carry large amounts of drones serve Faction 12 well. The drones may be weak in fewer numbers, but in amass they can easily compete with other capital ships of similar P values. Combining mass drones with the quick speed of Faction 12 ships, any Carrier can stay out of range of enemy ships without any problem, allowing the drones to do the work. However, other large capital ships as Faction 12 are very difficult to create due to the lack of armor.

Weapons

Name Damage Splash Rate Range Velocity Turreted P
PD Subsystem [KI] 7 N/A 7 600 1000 Auto 3
PD Subsystem [EX1] 9 10 5 700 1000 Auto 6
PD Subsystem [EX2] 11 10 5 800 1000 Auto 8

Name Damage Range Turreted P
Quantum Doom Beam [S] 1500 300 No 23
Quantum Doom Beam [M] 2000 400 No 40
Laser Drone Launcher [S] 400 300 Mobile-Turreted 121
Laser Drone Launcher [M] 500 400 Mobile-Turreted 189

Name Damage Radius Regen Rate Acceleration Homing P
Shard Launcher [S] 50 20 2.0 mines/sec Immobile No 16
Shard Launcher [M] 100 40 2.0 mines/sec Immobile No 60

Modules

Name Health Mass Regrowth
Light Bodywork [SQR] [S1] 150 10 0.6
Light Bodywork [SQR] [S2] 600 40 1.2
Light Bodywork [SQR] [S3] 1350 90 1.8
Heavy Bodywork [SQR] [S1] 225 15 0.6
Heavy Bodywork [SQR] [S2] 900 60 1.2
Heavy Bodywork [SQR] [S3] 2025 135 1.8
Light Bodywork [STRI] [S1] 181 12 0.7
Light Bodywork [STRI] [S2] 724 48 1.3
Light Bodywork [STRI] [S3] 1630 109 2.0
Heavy Bodywork [STRI] [S1] 272 18 0.7
Heavy Bodywork [STRI] [S2] 1086 72 1.3
Heavy Bodywork [STRI] [S3] 2444 163 2.0
Light Bodywork [TRI] [S1] 75 5 0.4
Light Bodywork [TRI] [S2] 300 20 0.9
Light Bodywork [TRI] [S3] 675 45 1.3
Heavy Bodywork [TRI] [S1] 113 8 0.4
Heavy Bodywork [TRI] [S2] 450 30 0.9
Heavy Bodywork [TRI] [S3] 1013 68 1.3
Light Bodywork [TRA] [S1] 113 8 0.5
Light Bodywork [TRA] [S2] 188 13 0.7
Light Bodywork [TRA] [S3] 263 18 0.8
Heavy Bodywork [TRA] [S1] 169 11 0.5
Heavy Bodywork [TRA] [S2] 281 19 0.7
Heavy Bodywork [TRA] [S3] 394 26 0.8
Light Bodywork [REC] 75 5 0.4
Root [L] 75 8 0.4
Root [H] 113 8 0.4

Name Thrust Health Mass Regrowth P
Impulse Thruster [S] 15k 13 1 0.9 3
Impulse Thruster [M] 60k 35 3 1.5 6
Impulse Thruster [L] 135k 121 12 2.7 9
Maneuver Thruster [S] 8k 20 1 0.9 5
Maneuver Thruster [M] 30k 52 3 1.5 9
Maneuver Thruster [L] 68k 182 12 2.7 13

Name R Capacity R Collection Range Energy Generated Energy Stored P
Generator/Storage 1000 N/A 1000/sec 3000 300
Tractor Beam 100 400 N/A N/A 5
Factory N/A N/A N/A N/A 100

Name Durability Radius Regen Delay Regen Rates P
Quantum Shield 1200 SHP 200 3 sec 250 SHP/sec 198

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