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Faction 15
Faction 15 starter ship
Faction 15 starter ship
Faction Attributes
  • Low-cost, heavy-duty armor
  • Melee damage multiplier
  • Powerful burst lasers
  • Nukes


Faction 15 ( Sentinels ) is one of the 7 playable factions in the game. Their ship designs are usually crescent shaped, having an overall Egyptian theme while having lots of forward firepower. They also have very small stations armed to the teeth with weapons, not noticing these early on can lead to a quick but frustrating death.

Their armaments are composed of rapid fire missiles, brutal forward firing lasers, and a tactical nuke that has it's own turret. While they lack shields, they are compensated by the fact that they have rather strong hull pieces in addition to extremely tough armor plates that deal damage in contact with other material, these pieces have a small P price however. Their default color scheme is electric lime green and dark grey, but certain components also have light grey or copper color (with the default color scheme, these colors change along with the player's color selection).

This faction can also be noted for starting with an extremely strong ship, with said ship having over 1000 Power and an arsenal of high damage weaponry. Their Crescent shaped ships strongly resemble the Warhammer 40k Necron vessels, also the names of the ships are the names of necron ships and units.

Strategies[]

Armor[]

The faction's armor can take more punishment than any other factions. The Armor Spikes they have are also capable of doing melee damage that can heavily cripple or destroy their enemies blocks with ease, mainly with ramming. However, the mass of these armored hulls will slow down the vessel's total acceleration. This armor can be identified by the pale cooper colour, much different to the green and grey that most other blocks support.

Weapons

Name Damage Splash Rate Range Velocity Aimable P
Plasma Bolt 50 15 0.5 1500 1200 Auto 12
Annihilator 100 35 0.5 1500 1000 Yes 50

Name Damage Range Aimable P
Gauss Beam 1000* 1500 No 72
Obliterator 3000* 1800 Yes 2268

Name Damage Radius Regen Rate Acceleration Homing P
Flurry Missiles 10 20 2.0 800 Yes 47
Nuclear Option 1000 600 0.2 218 Yes 4838

Modules

Name Health Mass Regrowth
Segment [A] [SQR] [S1] 200 10 0.5
Segment [A] [SQR] [S2] 800 40 1.0
Segment [A] [SQR] [S3] 1800 90 1.5
Segment [C] [SQR] [S1] 400 12 0.5
Segment [C] [SQR] [S2] 1600 48 1.0
Segment [C] [SQR] [S3] 3600 108 1.5
Segment [A] [RTRI] [S1] 200 10 0.5
Segment [A] [RTRI] [S2] 800 40 1.0
Segment [A] [RTRI] [S3] 1800 90 1.5
Segment [C] [RTRI] [S1] 400 12 0.5
Segment [C] [RTRI] [S2] 1600 48 1.0
Segment [C] [RTRI] [S3] 3600 108 1.5
Segment [A] [TRA] [S1] 150 8 0.4
Segment [A] [TRA] [S2] 250 13 0.6
Segment [A] [TRA] [S3] 350 18 0.7
Segment [C] [TRA] [S1] 300 9 0.4
Segment [C] [TRA] [S2] 500 15 0.6
Segment [C] [TRA] [S3] 700 21 0.7
Segment [A] [TRI] [S1] 100 5 0.4
Segment [A] [TRI] [S2] 400 20 0.7
Segment [A] [TRI] [S3] 900 45 1.1
Segment [C] [TRI] [S1] 200 6 0.4
Segment [C] [TRI] [S2] 800 24 0.7
Segment [C] [TRI] [S3] 1800 54 1.1

Name Melee Amplifier Health Mass Regrowth P
Armor Plate [SQR] N/A 1000 20 2.0 1
Armor Plate [TRA] N/A 750 15 1.7 1
Armor Plate [TRI] N/A 500 10 1.4 1
Armor Plate [REC] N/A 500 10 1.4 1
Armor Plate [SPK] 500% 1000 20 2.0 1

Name R Capacity R Collection Range Energy Generated Energy Stored P
Reactor 100 N/A 1000/sec 3000 300
Factory N/A N/A N/A N/A 100
Depot 200 N/A N/A N/A 0

Name Thrust Health Mass Regrowth P
Thruster [S] 8k 35 1 0.1 3
Thruster [M] 32k 93 3 0.2 5
Thruster [L] 72k 323 10 0.4 7

Trivia[]

  • The Obliterator is the most expensive weapon in the game, costing more than the rest of the any factions' palette (total of 4050 P).
  • The Crescent ships have two obliterators which, it is total of more than of 9000 P making. But it is only maximum of 8000.
    • This is the first ship that are more than 8000 P.
    • However, it cannot metamorphosize for the player unless change from .cvars "kPointMax = 8000"
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