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Faction 2
Faction 2 starter ship
Faction 2 starter ship
Faction Attributes
  • Ability to produce lots of R in a very short time
  • Relatively slow ships
  • Decently powerful weaponry
  • Largest variety of components



Faction 2 is commonly seen around the edges of the galaxy amidst green plants, often seen growing on their ships, as certain blocks in this faction support the growth of plant life. They have a unique way to produce resources using Solar Panels. Their default colors are lime green and grey.


Strategies[]

Despite the faction being weak at the beginning, this will change. It will become more lethal later in the game:

  • It can create a mobile garden, these often becoming quite large, but it must be well protected and well placed.
    • You may alternatively create a child design that has a garden and/or Solar Panels in it, acting as a refill station.
  • If you manage to reach 8000 P, design for both Player's Designs and Child Designs.


Weapons

Name Damage Splash Rate Range Velocity Aimable P
RK-12 Standard 16 N/A 6 500 800 Yes 3
AF-75 Spitter 50 N/A 3 1200 600 Yes 11
SG-9 Scattergun 25 N/A 30 500 1000 No 17
EXR-1 Railgun 240 10 0.3 6000 1500 No 29
Minigun 20 N/A 10 900 1100 Yes 18
MC3 90 N/A 1.5 1400 1200 Yes 20
MLS Avenger 15 N/A 15 800 1700 Yes 27
MLS Anti-Missile 10 20 4 600 1800 Auto 15
Swatter 10 N/A 12 500 1000 Auto 5
Phalanx 5 N/A 10 1300 1200 Auto 7
HC2 210 N/A 0.5 3000 1100 Yes 31
HC3 160 N/A 0.6 3200 1200 Yes 31
Longbow 320 10 0.4 9000 2200 No 75
MGVD-4 Bolshevik 100 50 2 1000 400 Yes 125
Heavy Turret 300 40 1 1200 600 Yes 180
Station Battery 75 20 1 1300 1000 Auto 35

Name Damage Range Aimable P
Arkas PRP-1 75 1000 Yes 17
Arkas PRP-2 125 900 Yes 38
Arkas PRP-3 250 800 Yes 77
Station Defense Laser 100 700 Auto 25

Name Damage Radius Regen Rate Acceleration Homing P
ZLM Sparrow 40 20 1.4 500 Yes 57
MM1 80 50 0.5 67 Yes 67
HM1 120 90 0.7 191 Yes 191

Modules

Name Health Capacity Mass Regrowth
Separator [OCT] [S1] 83 50 8 0.6
Separator [OCT] [S2] 483 200 48 1.3
Adapter [TRA] [S1] 75 50 8 0.5
Adapter [TRA] [S2] 125 50 13 0.7
Armor [REC] [S1] 117 N/A 9 0.3
Armor [REC] [S2] 200 N/A 15 0.4
Armor [REC] [S3] 283 N/A 21 0.5
Armor [REC] [S4] 469 N/A 35 0.7
Armor [REC] [S5] 1131 N/A 85 1.0
Hull [SQR] [S1] 100 N/A 10 0.6
Hull [SQR] [S2] 400 N/A 40 1.2
Hull [SQR] [S3] 900 N/A 90 1.8
Hull [SQR] [S4] 1600 N/A 160 2.4
Hull [TRI] [S1] 50 N/A 5 0.4
Hull [TRI] [S2] 200 N/A 20 0.9
Hull [TRI] [S3] 450 N/A 45 1.3
Hull [TRI] [S4] 800 N/A 80 1.7

Name Health Mass Regrowth P
Strut [REC] 25 8 0.4 0
Wall [SQR] 50 15 0.6 0
Wall [HEX] 130 39 1.0 0
Extender [REC] 100 30 0.9 0
Mount [TRA] 38 11 0.5 0
Corner [TRI] 25 8 0.4 0
Unobtanium Strut 1000 20 0.4 2

Name Thrust Health Mass Regrowth P
Thruster [Medium] 20k 12 3 1.5 4
Thruster [Large] 40k 40 12 2.7 5
Thruster [X-Large] 80k 86 26 4.0 7

Name R Capacity R Collection Range R Generation Energy Generated Energy Stored P
Power Distributor 100 N/A N/A 100 300 30
Generator [S] 100 N/A N/A 120 360 36
Generator [M] 100 N/A N/A 500 1500 150
Solar Panel 100 N/A 0.2R/sec N/A N/A 2
Factory 100 600 N/A N/A N/A 105

Name Durability Radius Regen Delay Regen Rates P
Shield [S] 300 SHP 50 3 sec 100 SHP/sec 18
Shield [M] 1000 SHP 100 3 sec 200 SHP/sec 80
Shield [L] 4000 SHP 175 3 sec 400 SHP/sec 350

Name Seed Generation Health Mass R Generation P
Seed Planter 0.2 seed/sec 38 11 0.3 (seed) 5



Trivia[]

  • Both Faction 2 and Faction 4 are easily expandable, being able to quickly produce large fleets due to the possession of Solar Panels and Seed Planters (unique, and available only to Faction 2).
    • However, Faction 4's Solar Arrays produce R faster than Faction 2. Their Solar Panels can only produce 0.2 per second while Faction 4's produce 0.5 (small size) and 0.8 (large size).
  • For both efficient and decent firepower, they are second in versatility to Faction 8.
  • Their size rivals Faction 11.
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